Pavilion 06 - Cameras, Materials, and Renderings

This is the final video of modeling a pavillion series. In this tutorial, we focus on creating cameras, adjusting the render settings, creating quick concept renders with the Blender Internal engine, and introducing a small script for batch rendering.

Pavilion 05 - Details

Adding further details to the pavilion design, using geometry set up from the previous examples as a base. Further elaboration on lattice control for the object.

Pavilion 04 - Concept


Learn how to create a concept based on 3d slats using a combination of modifiers. All geometry created in this method can be further edited and refined.

Pavilion 03 - Array and Fence


In this video, you will learn how to use modifiers to quickly create comples shapes, such as a circular fence. We will also learn how to use and enable the tree sapling add-on.

Link to the tree sapling addon:

Pavilion 02 - Context

In this video, we will learn how to import and scale a satellite image properly, and then use it as a base to draw the context - building blocks and streets.

You will also learn how to extrude edges, scaling precisely with the 3d cursor, and using the boolean modifier


Pavilion 01 - Set up and Custom Hotkeys


In this lesson, we will set up Blender further for an optimal workflow.

In this lesson, you will learn how to add a custom keymap suitable for laptop and other small keyboard users, enable importing images to planes, and about layers.

link to the custom hotkey map:!AjOyIlYnTjWAgfNEY...

Custom Hotkeys list:

ctrl+1 - top view
ctrl+2 - front view
ctrl+3 - left view

ctrl+shift+1 - bottom view
ctrl+shift+2 - rear view
ctrl+shift+3 - left view

ctrl+4 - camera view
ctrl+shift+4 - set active object as camers
ctrl+alt+shift+4 - align camera to view

ctrl+5 - ortho/perspoective toggle
ctrl+6 - zoom to selected objects
shift+/ - local view

drag+left click- window or border select
shift+drag+left click - add to the selection
ctrl+drag+left click- remove from selection

Blender for Architectural Design - the Cursor

This is the fourth video of architectural concept design with Blender fast.

Topics covered --adding objects to different places, snapping the cursor to vertices, changing object origin-useful for mirror modifier, changing the manipulator alignment mode, using the cursor for "smart" translation of elements along normal directions.

Important note: all lessons assume that you have started with first video and adjusted your settings to select with the left mouse. If you haven't done so, please watch the first video.


Object Editing

This is the third video in the series about architectural concept design with Blender.

Topics covered - linked duplicates, scale each obj individually, rotate, etc; modifiers (array, solidify, follow curve, lattice)

Mesh Editing

This is the second video in the tutorial series aimed to get you started with concept design in Blender fast.

Topics covered - basics of polygon modeling (edges/verts/faces), extrude, “face” connect, loop cut and slide, transforms, subdivide

Getting Started with Blender for architectural design

Learn the basics required to get you started with doing concept design in Blender fast.

Topics covered - interface, pan/rotate/zoom, translate/rotate/scale, reset transforms

This video is for complete beginners - useful for someone that has never done any 3d modelling before and just as useful for someone who has had experience with other programs.