Different kind of tessellations

 

I have been experimenting with generating different types of tessellations and thinking about the easiest ways of making highly articulated objects. Detailed and in-depth guide available on patreon. Files are also available on Patreon. Here is the video overview and below the written overview.

 

In Blender, this becomes possible by generating a tileable component that we use on a base mesh.

The workflow is pretty straightforward and consists of the following:

  • create a component that can be tiled in the X and Z directions

  • create a simple base mesh object of flat faces along a line

  • Tessellate

The setup is completely parametric and it allows for many types of experiments. For example, the flat base can have different number of sides, or the component can be distorted.

 

Depending on the number of faces, the base mesh can become significantly adjusted

In case you are interested, there is a more detailed guide available for constructing these types of objects on Patreon, where the file is also available.


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